Rush Hour Game Generating Random Puzzle Boards for Rush Hour Game Asked 12 years 3 months ago Modified 8 years 1 month ago Viewed 4k times
A search for Rush Hour game Asked 14 years 7 months ago Modified 13 years 11 months ago Viewed 3k times I m using Breadth First Search to solve a rush hour game It works fine but it takes really long on difficult boards I am using a taboo list to avoid states I already discovered to
Rush Hour Game
Rush Hour Game
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Hello stackoverflow users I am attempting to implement a breadth first search on the classic rush hour game However I am having a problem with the queue Before I add I have to solve the rush hour puzzle by iterative deepening algorithm I have read a lot of topics here on stackoverflow and also on the internet I think that I understand the
I m trying to understand the upper bound complexity for a Rush Hour game puzzle I m dealing with a 9x9 board with 22 vehicles including trucks 3 grids long and cars 2 grids I need to solve a Rush Hour puzzle of size no larger than 8 X 8 tiles As I have stated in title I want to use A as a heuristic for it I was going to use number of cars blocking the red car s the
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A and Dijkstra s algorithm are both good choices for solving this problem but you need to decide what graph to operate on These algorithms find a shortest path and you want I m trying to implement a rush hour solving algorithm using breadth first search to traverse a graph of the different paths stopping when a solution has been found After numerous tests I ve come
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Generating Random Puzzle Boards for Rush Hour Game Asked 12 years 3 months ago Modified 8 years 1 month ago Viewed 4k times
https://stackoverflow.com › questions
A search for Rush Hour game Asked 14 years 7 months ago Modified 13 years 11 months ago Viewed 3k times
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Rush Hour Game - Hello stackoverflow users I am attempting to implement a breadth first search on the classic rush hour game However I am having a problem with the queue Before I add